(If you are a C# | XAML dev and prototype cross-platform apps, Xamarin anyone, these template projects can make your job very easy!)
This is third post in the series of SketchFlow template projects for prototyping apps for mobile devices. Last two posts were for Windows Phone & iPhone 6.
Pull this and various platform template SketchFlow projects from GitHub.
This post introduces Android Lollipop template project for SketchFlow. For this first Android template I chose LG G3 phone skeleton as base and added Lollipop home screen for more in-time feel in prototype. As and when I get time I will add more Android devices which can be easily swapped in the prototype in seconds.
For a quick demo of Android Lollipop prototype template project, have a look at this video:
Some screenshots of the project in action:
I have updated Microsoft Blend SketchFlow project for latest iPhone 6 frame. Download projects from GitHub. As earlier the project has built in iPhone 6 frame, animated keyboard image, iPhone 6 home screen, and clickable home button.
My earlier posts have detailed information about other Sketchflow projects and video tutorial of how to use them.
SketchFlow is a powerful prototyping tool. In last post I shared Windows Phone SketchFlow template project. Here I am sharing iPhone skeleton project for SketchFlow. Both these projects are similar in functionality with different phone frames. Android projects are on their way. Read more…
Edit: Updated for iPhone 6
Download projects from GitHub.
SketchFlow is a powerful prototyping tool. In last post I shared Windows Phone SketchFlow template project. Here I am sharing iPhone skeleton project for SketchFlow. Both these projects are similar in functionality with different phone frames. Android projects are on their way.
Download projects from GitHub.
Excerpt from earlier Post:
Those who have exposure to Visual Studio Blend, WPF/Silverlight developers, SketchFlow comes as natural extension to quickly prototype app ideas. Other prototyping tools are – Pencil, Balsamiq,Axure, SmartDraw, Visio etc. Recently, I wrote an introductory post about open source prototyping tool, Pencil, with example navigation flow screens. In my experience I found SketchFlow to be very efficient in creating high-fidelity prototypes. This project template gives, out-of-the-box, phone frame images, dummy keyboard with interactive states, back button, and home button. The phone frame images included are – Windows Phone emulator stock image, Nokia Lumia 925, Nokia Lumia 1520, and HTC One. Android phones and iPhone are in plans.
For a quick demo, have a look at this video:
Following are some screen shots of the SketchFlow player:
Asking for review in your app? It’s tricky. If not done with due diligence, on encountering your request to review, users might get annoyed and still worse, they could rate your app low even though they liked it. A simplistic solution of asking for review after N days from installation (or first use) and N days after user has chosen “remind me later”, is not an appropriate solution. Why? User might have installed your app, ran it, exited, came back after N days and they were presented with a review request message, whereas, they had only used the app once. This is not a nice experience. Asking for review when user is exiting the app is less effective because user already has something else in their mind when they are coming out of the app.
Though there is no one solution that fits all, but this is how I try to tackle this scenario in my app. It’s not the “number of days” but “total minutes user has used your app” is my criteria to decide the interval of popping review message. I keep a record of overall usage of the app, and after a designated number of minutes, I pop a request to user. You might have to go through some trial and error to come up with the right “number of minutes” when you want to request. Determine whether your app is highly immersive or a quick open and shut type of app. In an immersive app|game you might want your review requests at longer intervals. In a less immersive app, you would rather ask earlier and at a less frequency. Then, you might want to gradually decrease the interval between requests during session. Don’t forget to code your logic in such a way that you could easily tune request intervals and accumulative usage time and update your app as soon as you realize that a change in the times is required. Here is pseudo-code for indication purpose:
[THIS IS PSEUDO CODE FOR INDICATION ONLY]
constant int POP_REQUEST_AFTER_ACCUMULATIVE_USAGE (adjusting knob)
constant int POP_REQUEST_INTERVAL (adjusting knob : Initial interval between requests in the session)
constant int POP_REQUEST_INTERVAL_DECREASE_BY (adjusting knob : Decrease interval after every request)
constant int POP_REQUEST_INTERVAL_MINIMUM (adjusting knob : interval should not go below this)
int AccumulativeAppUsage (persist this info in storage)
Int ReviewRequestInterval = POP_REQUEST_INTERVAL;
App.Start | App.Activate
LastReviewRequest = DateTime.Now //reset
App.Stop | App.Deactivate
AccumulativeAppUsage += DateTime.NOW – AppStart
Page.[identify the event which triggers PopRequest method]
totalUsageTillNow = AccumulativeAppUsage += DateTime.NOW – AppStart
if(totalUsageTillNow >= POP_REQUEST_AFTER_ACCUMULATIVE_USAGE)
If(DateTime.Now – LastReviewRequest >= ReviewRequestInterval)
Show review request
LastReviewRequest = DateTime.Now
If(ReviewRequestInterval > POP_REQUEST_INTERVAL_MINIMUM)
ReviewRequestInterval -= POP_REQUEST_INTERVAL_DECREASE_BY