Prototype Android Apps in Microsoft SketchFlow

Prototype Android Apps in Microsoft SketchFlow

(If you are a C# | XAML dev and prototype cross-platform apps, Xamarin anyone, these template projects can make your job very easy!)

This is third post in the series of SketchFlow template projects for prototyping apps for mobile devices. Last two posts were for Windows Phone & iPhone 6.

Pull this and various platform template SketchFlow projects from GitHub.

This post introduces Android Lollipop template project for SketchFlow. For this first Android template I chose LG G3 phone skeleton as base and added Lollipop home screen for more in-time feel in prototype. As and when I get time I will add more Android devices which can be easily swapped in the prototype in seconds.

For a quick demo of Android Lollipop prototype template project, have a look at this video:

Some screenshots of the project in action:
Screen_2 Android Lollipop LG G3 Microsoft Blend SketchFlow Prototype App Development in Visual Studio

Screen_2 Android Lollipop LG G3 Microsoft Blend SketchFlow Prototype App Development in Visual Studio

App Mock Up

App Mock Up

Sharp Snippets

You are toying with an idea of creating a new app. If you are not replicating functionality of some other app, you would go through the process of visualizing your idea in the form of app UI. You don’t want to jump into code at this time but want to feel how information in the app will be placed and how it will look inside the screen boundaries. This process is a pre-cursor to UX development or full-fledged wire-frame creation. This process of visualizing the idea takes some time before you are confident about how you want to take your app forward and jump into some sort of coding. Paper+pen or whiteboard+marker are good way to work through fluid ideas and layout information. This is not the phase when you are working on UX or designing UI, but just laying out ideas in rough screens. I personally like drawing and…

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C# | .NET : Smart Duration Class

C# | .NET : Smart Duration Class

[Originally posted on 11 October 13]

Sometimes you need to have start and end dates, validate whether these dates define valid duration, or determine overlapping duration/timespan in two given duration(s)? I wrote an MVVM ready, equitable, duration class which does all the above and a little more. :-). I call this class TimeDuration. Let’s go through the code of the class.

TimeDuration implements two interfaces,  IEquatable and INotifyPropertyChanged. In later parts we will see the implementation of methods for IEquatable, let’s see INotifyPropertyChanged implementation first.  It has System.ComponentModel and a PropertyChangedEventHandler type public event PropertyChanged. It has a private method onPropertyChanged with a return type void. The complete INotifyPropertyChanged implementation looks like this:

using System;
using System.ComponentModel;

namespace Demo.DateExtentions
{
    public class TimeDuration : IEquatable, INotifyPropertyChanged
    {
        public event PropertyChangedEventHandler PropertyChanged;
        private void onPropertyChanged(string name)
        {
            if (PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs(name));
            }
        }
    }
}

The class encapsulate two basic information elements – start time and end time. To expose this information class has two public DateTime type properties; Start and End. To notify views when the basic information changes in VM the class calls onPropertyChanged method from inside settters of both these properties. The implementation code looks like this:

        DateTime start;
        DateTime end;
        public DateTime Start
        {
            get { return start; }
            set
            {
                if (start != value)
                {
                    start = value;
                    onPropertyChanged("Start");
                }
            }
        }
        public DateTime End
        {
            get { return end; }
            set
            {
                if (end != value)
                {
                    end = value;
                    onPropertyChanged("End");
                }
            }
        }

The class initializes DateTime structured in the constructor so that object based on this class is ready for use on initialization. Constructor looks like so:

        public TimeDuration()
        {
            start = new DateTime();
            end = new DateTime();
        }

(Fields could have been initialized at the time of defining the field and not have the constructor at all.)
Duration represents a time span, so TimeDuration class has a TimeSpan type public property named Duration. This property returns the difference of start and end times. Code is like this:

        public TimeSpan Duration { get { return end - start; } }

This part makes the class a smart duration class. TimeDuration is capable of telling intersecting duration/timespan between two given durations. Following figure illustrates intersecting durations:
DurationFigure

In the figure above AB, CD, EF, and GH represent durations. Class returns information regarding CB in the context of AB and CD, where starting part of CD overlaps with end part of AB. The method returns overlap duration if one duration completely falls inside of another duration, as in AB and EF, where EF completely lies inside AB. The third scenario is where tail part of one duration overlaps with head part of another duration as in AB and GH where overlap is occurring at AH. Following is the code to return appropriate type, TimeSpan or TimeDuration, after checking the intersection.

        public TimeSpan IntersectingSpan(TimeDuration other)
        {
            return getIntersection(other).Duration;
        }
        public TimeDuration IntersectingDuration(TimeDuration other)
        {
            return getIntersection(other);
        }
        private TimeDuration getIntersection(TimeDuration other)
        {
            if (this.Equals(other)) return this;
            DateTime iStart = this.Start < other.Start ? other.Start : this.Start;
            DateTime iEnd = this.End < other.End ? this.End : other.End;
            return iStart < iEnd ? new TimeDuration(iStart, iEnd) : new TimeDuration();
        }

IEquatable interface implementation:

        public bool Equals(TimeDuration compareWith)
        {
            return CompareWith.Start == this.Start && CompareWith.End == this.End;
        }
        public override int GetHashCode()
        {
            return _start.GetHashCode() ^ _end.GetHashCode();
        }

The entire SmartDuration class:

/*
 * Disclaimer
 * Unless otherwise noted, code snippets in this repository are licensed under a Creative Commons Attribution 4.0 International license (http://creativecommons.org/licenses/by/4.0/)
 * Please do not forget to credit if you choose to use code in any which way.  You can credit in any way you please as below:
        By Sanjay (https://sharpsnippets.wordpress.com/)
        By Sanjay (http://www.twitter.com/SanjayAtPilcrow)
 * Blog post about following code: http://wp.me/p2iWZr-4T
 * General Notes
 *      - This is working code, but not production code.
 *      - Code follows universal C# code convention but might not follow your company's internal convention.
 *      - Code is more of POC and thus does not have full exception handling and parameter checking.
 *      - If you choose to use the code in production, do re-code to make it production ready as per your org's engineering policy.
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace POCs.Sanjay.SharpSnippets.Dates
{
    public class TimeDuration : IEquatable, INotifyPropertyChanged
    {
        DateTime start;
        DateTime end;
        public DateTime Start
        {
            get { return start; }
            set
            {
                if (start != value)
                {
                    start = value;
                    onPropertyChanged("Start");
                }
            }
        }
        public DateTime End
        {
            get { return end; }
            set
            {
                if (end != value)
                {
                    end = value;
                    onPropertyChanged("End");
                }
            }
        }
        public event PropertyChangedEventHandler PropertyChanged;
        public TimeDuration()
        {
            start = new DateTime();
            end = new DateTime();
        }
        public TimeDuration(DateTime start, DateTime end)
        {
            start = start;
            end = end;
        }
        public bool IsValidDuration
        {
            get { return _start <= _end; }
        }
        public TimeSpan Duration { get { return end - start; } }
        public TimeSpan IntersectingSpan(TimeDuration other)
        {
            return getIntersection(other).Duration;
        }
        public TimeDuration IntersectingDuration(TimeDuration other)
        {
            return getIntersection(other);
        }
        private TimeDuration getIntersection(TimeDuration other)
        {
            if (this.Equals(other)) return this;
            DateTime iStart = this.Start < other.Start ? other.Start : this.Start;
            DateTime iEnd = this.End < other.End ? this.End : other.End;
            return iStart < iEnd ? new TimeDuration(iStart, iEnd) : new TimeDuration();
        }

        #region Equatable
        public bool Equals(TimeDuration compareWith)
        {
            return CompareWith.Start == this.Start && CompareWith.End == this.End;
        }
        public override int GetHashCode()
        {
            return _start.GetHashCode() ^ _end.GetHashCode();
        }
        #endregion //Equatable

        #region notify property changed
        private void onPropertyChanged(string name)
        {
            if (PropertyChanged != null)
            {
                PropertyChanged(this, new PropertyChangedEventArgs(name));
            }
        }
        #endregion

    }
}

Find code on my GitHub repository.

 

C#|.NET : Size String, Truncate Lines

Swiss Crop Circle 2009 Aerial by Kecko, on Flickr
Swiss Crop Circle 2009 Aerial, a photo by Kecko on Flickr.

I needed to truncate lines from CSV string prepared for export through mail in my app. Windows Phone mail restricts text size to 1MB. In my app’s case some CSV reports could go beyond 1MB. To make sure that the CSV report does not exceed a desired size in bytes, I created this extension method – SizeIt. SizeIt can truncate lines (and characters if required) from a given string from beginning or from end and also inserts information text line (how many lines and characters removed) in the resulting string. Following is the test form created to show what the method does to a string. In this example a 300 byte 10 line string is given as input and asked to reduce it to <200 bytes, first from beginning, and then from end.

SizeTail

SizeFront

Here is the code for the extension method:

    public static class StringBuilderExtensions
    {
        /// <summary>
        /// Sizes StringBuilder to given size
        /// </summary>
        /// <param name="sb">StringBuilder</param>
        /// <param name="bytes">Maximum Size of resultant string. Mostly the size of string will be less than max size</param>
        /// <param name="removeLinesFromBeginning">Pass true, if clipping has to happen in the beginning</param>
        public static void SizeIt(this StringBuilder sb, int bytes, bool removeLinesFromBeginning)
        {
            bool _stringReplacementHappened = false;
            bool _maxBytesAdjusted_for_lines = false;
            bool _maxBytesAdjusted_for_chars = false;
            string _insertThismessage = "";
            int _linesRemoved = 0;
            int _charsRemoved = 0;
            //try removing lines.
            while (System.Text.Encoding.Unicode.GetByteCount(sb.ToString()) > bytes)
            {
                char _alternateNewLine = '\r';
                string _workingString = sb.ToString();
                if (!_workingString.Contains(Environment.NewLine) && !_workingString.Contains(_alternateNewLine))
                {
                    break;
                }
                int _newlinelocation = sb.ToString().IndexOf(Environment.NewLine);
                int _lastNewlinelocation = sb.ToString().LastIndexOf(Environment.NewLine);
                if (_newlinelocation <= 0)
                {
                    _newlinelocation = sb.ToString().IndexOf(_alternateNewLine);
                }
                if (_lastNewlinelocation <= 0)
                {
                    _lastNewlinelocation = sb.ToString().LastIndexOf(_alternateNewLine);
                }

                if (removeLinesFromBeginning)
                {
                    sb = sb.Remove(0, _newlinelocation + 1);
                    _linesRemoved++;
                    _stringReplacementHappened = true;
                    _insertThismessage = string.Format("... {0} lines removed{1}", _linesRemoved, Environment.NewLine);
                }
                else
                {
                    int _lastReturnAt = _lastNewlinelocation;
                    int _charsInLastLine = sb.Length - _lastNewlinelocation;
                    sb = sb.Remove(_lastReturnAt, _charsInLastLine);
                    _linesRemoved++;
                    _stringReplacementHappened = true;
                    _insertThismessage = string.Format("{1}{0} lines removed...", _linesRemoved, Environment.NewLine);
                }
                if (!_maxBytesAdjusted_for_lines)
                {
                    bytes -= 50; //40 extra bytes for information text
                    _maxBytesAdjusted_for_lines = true;
                }
            }
            //if it's still more than the desired size
            if (System.Text.Encoding.Unicode.GetByteCount(sb.ToString()) > bytes)
            {
                int _currentBytes = System.Text.Encoding.Unicode.GetByteCount(sb.ToString());
                if (!_maxBytesAdjusted_for_lines)
                {
                    bytes -= 100;
                    _maxBytesAdjusted_for_lines = true;
                    _maxBytesAdjusted_for_chars = true;
                }
                else if (!_maxBytesAdjusted_for_chars)
                {
                    bytes -= 50;
                    _maxBytesAdjusted_for_chars = true;
                }
                int _removeChars = (_currentBytes - bytes) / 2;
                if (removeLinesFromBeginning)
                {
                    sb = sb.Remove(0, _removeChars);
                    _stringReplacementHappened = true;
                    _insertThismessage = string.Format("... {0} lines and {1} chars removed{2}", _linesRemoved, _removeChars, Environment.NewLine);
                }
                else
                {
                    sb = sb.Remove(sb.Length - _removeChars, _removeChars);
                    _stringReplacementHappened = true;
                    _insertThismessage = string.Format("{2}{0} lines and {1} chars removed...", _linesRemoved, _removeChars, Environment.NewLine);
                }
            }
            if (_stringReplacementHappened)
            {
                if (removeLinesFromBeginning)
                {
                    sb.Insert(0, _insertThismessage);
                }
                else
                {
                    sb.Append(_insertThismessage);
                }
            }
        }
    }

You may extend SizeIt to make it even smarter because it has following shortcomings in current version:

  • Does not truncate very closely to Max size. Will always be less than 50 bytes from max.
  • If there are only two lines and line of truncating side is huge, even a slight reduction in size will remove the complete content of the huge line, meaning loosing most of the text. This could be taken care of by firsts analyzing the string and then truncating line/character, as required
  • The logic inherently tries to remove lines first, should intelligently decide whether to remove line or chars.

XAML|C# Step By Step : UserControl – Wait Spinner

Waiting by moonux, on Flickr
Waiting, a photo by moonux on Flickr.

Something is cooking in the background? Do not forget to inform your user. A modern, flat, light weight, wait spinner is an animated and prominent way to inform user about running background processes (you would not have long running processes on the UI thread, right? See how to effectively free up UI). You would choose to show this control in that area of the screen to which the information, related to which the BG work is taking place – loading/processing etc, belongs. You may have multiple information points on screen for which background work is running.

For this step-by-step we will create this example:

A practical example of implementation of this spinner is this panorama app there are two wait spinners being used, one in Quick Stopwatch pano, and other in Recent pano. When data related to Quick stopwatch is loading, the wait spinner shows beside the title “Quick”, and when data related to Recent is loading, the wait spinner shows near the pano title “Recent”. This way user is informed about which section of the app is doing something in the background.

WaitSpinnerExample

Don’t have this app on your Windows Phone? Visit here

Let’s go through step-by-step of creating a WaitSpinner UserControl and using it in a page.

Step 1 : Create Solution and Project

  1. Create a project in VS with the name “WaitSpinner”. The solution gets created automatically.
  2. Right click on the solution in Solution Explorer, and choose “Add”>”New Project”.
  3. Select Class Library type project and name it “XAMLControls”.

Step 2 : Create UserControl

  1. Right click on XAMLControls and select “Add”>”New item”.
  2. Choose User Control and name it “UCWaitSpinner”.
  3. A new UCWaitSpinner.xaml and its code behind is created.

Step 3 : Open in Blend

Right click on UCWaitSpinner.xaml and choose to open in Blend. Depending on the version of Visual Studio the view you get might be a little different, but most of the UI will be similar. You will get something like this:
01_OpenUCInBlend

Step 4 : Change the type of Layout control

Change the type of Layout from Grid to ViewBox.
02_ChangeLayoutType

Step 5 : Add a new Grid to Layout ViewBox

  1. Choose Grid from control and right click and drag in XAML design view area.
  2. Update Layout properties; Height and Width to 50, HorizontalAlignment and VerticalAlignment to Stretch.

03_AddGridToLayoutRoot

Step 6 : Add Outer border

  1. Choose Ellipse tool from Toolbox and create a circle in the design area. Don’t worry about size and fill at this point.
  2. Make sure Ellipse is selected.
  3. In Properties.Brushes;
    • Set Fill to “No Brush”.
    • Set Stroke to “PhoneForegroundBrush”.
  4. In Layout section;
    • Set HorizontalAlignment to stretch.
    • Set VerticalAlignment to stretch.
    • Set all margins to 0.

04_CreateACircle

Step 7 : Add axis for hands

  1. Choose Ellipse tool from Toolbox again and create a circle in the middle of XAML design. Don’t bother about size at this point.
  2. Make sure this ellipse is selected.
  3. In Properties.Brushes;
    • Set Fill to “PhoneForegroundBrush”.
    • Set Stroke to “No Brush”.
  4. In Layout section;
    • Set Width and Height to 5.
    • Set HorizontalAlignment to center.
    • Set VerticalAlignment to center.
    • Set all margins to 0.

05_CreateAxisForHands

Step 8 : Add minute and hour hands

  1. Choose Rectangle tool from Toolbox and create a rectangle in the design area. Don’t worry about size and placement at this point.
  2. Rename the [Rectangle] to “MinuteHand”.
  3. Make sure you have MinuteHand selected.
  4. In Properties.Brushes;
    • Set Fill to “PhoneForegroundBrush”.
    • Set Stroke to “No Brush”.
  5. In Layout section;
    • Set Width to 2 and Height to 20.
    • Set HorizontalAlignment to Center.
    • Set VerticalAlignment to Bottom.
    • Set Bottom margin to 25 and all others to 0.
  6. In Properties.Transform;
    • Select Center Point tab.
    • Set X to 0.5.
    • Set Y to 1.
  7. Copy and paste “MinuteHand” control and name it “HourHand”. Keep everything same and change only the Properties.Layout.Height to 13.

06_CreateMinuteHand

Step 9 : Create Storyboard for moving hands

  1. In Objects and Timeline, click on “+” sign to add a new storyboard.
  2. Name the storyboard as “MoveHands”.

07_CreateStoryBoard

Step 10 : Create animation for minute hand

  1. In timeline window slide the marker to 3 second.
  2. Select MinuteHand control.
  3. In Properties.Transform select Rotate tab and set Angle property to 1440.

07b_CreateStoryBoard

Step 11 : Create animation for hour hand

  1. Select HourHand control.
  2. In Properties.Transform select Rotate tab and set Angle property to 360.
  3. c. In timeline windows click on play button to see hands are rotating properly (Hour hand completes 1 rotation and minute hand completes 4 rotations in 3 seconds).

07c_CreateStoryBoard

Step 11B : Follow me on Twitter 😀

Step 12 : Review XAML code

Close Blend and go back to XAML view of UCWaitSpinner in VS. You should see following XAML code:

<UserControl x:Class="XAMLControls.UCWaitSpinner"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d"
    FontFamily="{StaticResource PhoneFontFamilyNormal}"
    FontSize="{StaticResource PhoneFontSizeNormal}"
    Foreground="{StaticResource PhoneForegroundBrush}"
    d:DesignHeight="480" d:DesignWidth="480">
	<UserControl.Resources>
		<Storyboard x:Name="MoveHands">
			<DoubleAnimation Duration="0:0:3" To="360" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.Rotation)" Storyboard.TargetName="HourHand" d:IsOptimized="True"/>
			<DoubleAnimation Duration="0:0:3" To="1440" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.Rotation)" Storyboard.TargetName="MinuteHand" d:IsOptimized="True"/>
		</Storyboard>
    </UserControl.Resources>

    <Viewbox x:Name="LayoutRoot">
    	<Grid Width="50" Height="50">
    		<Ellipse Margin="0">
    			<Ellipse.Stroke>
    				<SolidColorBrush Color="{StaticResource PhoneForegroundColor}"/>
    			</Ellipse.Stroke>
    		</Ellipse>
    		<Ellipse Margin="0" Width="4" Height="4" HorizontalAlignment="Center" VerticalAlignment="Center">
    			<Ellipse.Fill>
    				<SolidColorBrush Color="{StaticResource PhoneForegroundColor}"/>
    			</Ellipse.Fill>
    		</Ellipse>
    		<Rectangle x:Name="MinuteHand" Height="20" Margin="0,0,0,25" Width="2" StrokeThickness="0" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderTransformOrigin="0.5,1">
    			<Rectangle.RenderTransform>
    				<CompositeTransform/>
    			</Rectangle.RenderTransform>
    			<Rectangle.Fill>
    				<SolidColorBrush Color="{StaticResource PhoneContrastBackgroundColor}"/>
    			</Rectangle.Fill>
    		</Rectangle>
    		<Rectangle x:Name="HourHand" Height="13" Margin="0,0,0,25" Width="2" StrokeThickness="0" HorizontalAlignment="Center" VerticalAlignment="Bottom" RenderTransformOrigin="0.5,1">
    			<Rectangle.RenderTransform>
    				<CompositeTransform/>
    			</Rectangle.RenderTransform>
    			<Rectangle.Fill>
    				<SolidColorBrush Color="{StaticResource PhoneContrastBackgroundColor}"/>
    			</Rectangle.Fill>
    		</Rectangle>
    	</Grid>
    </Viewbox>
</UserControl>

Step 13 : Add appear disappear animations

Add AppearClock and DisappearClock animations just below MoveHands inside UserControl.Resource, like so:

        <Storyboard x:Name="AppearClock">
            <DoubleAnimation Duration="0:0:0.3" To="1" Storyboard.TargetProperty="Opacity" Storyboard.TargetName="LayoutRoot" d:IsOptimized="True"/>
        </Storyboard>
        <Storyboard x:Name="DisappearClock">
            <DoubleAnimation Duration="0:0:2" To="0" Storyboard.TargetProperty="Opacity" Storyboard.TargetName="LayoutRoot" d:IsOptimized="True"/>
        </Storyboard>

Step 14 : Update code behind

Open code behind UCWaitSpinner.xaml.cs and add following lines to its constructor:

        public UCWaitSpinner()
        {
            InitializeComponent();
            MoveHands.RepeatBehavior = RepeatBehavior.Forever;
            LayoutRoot.Opacity = 0d;
            DisappearClock.Completed += (object sender, EventArgs e) => { MoveHands.Stop(); };
        }

Step 15 : Add start functionality

Add a public Start method to the class:

        public void Start()
        {
            MoveHands.Stop();
            AppearClock.Begin();
            MoveHands.Begin();
        }

Step 16 : Add stop functionality

Add a public Stop methods to the class:

        public void Stop()
        {
            DisappearClock.Begin();
        }

Step 17 : Build

Build XAMLControls project. If your project builds properly you should see UCWaitSpinner listed in your Toolbox in XAML Controls.

Step 18 : Add spinner to form

Open MainPage.xaml from the main project WaitSpinner and drag UCWaitSpinner from the Toolbox to the page. Open MainPage.xaml in code view and your will find the newly added control in ContentPanel:

        <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
                <my:UCWaitSpinner/>
        </Grid>

Step 19 : Edit control properties

In MainPage.xaml name UCWaitSpinner control as “waitSpinner”, add Height and Width properties with a value of 120 in both, and wrap the control in a StackPanel:

        <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
            <StackPanel>
                <my:UCWaitSpinner x:Name="waitSpinner" Height="120" Width="120" />
            </StackPanel>
        </Grid>

Step 20 : Add buttons to control test

Add two buttons, just below WaitSpinner, Start and Stop with Click handlers to control WaitSpinner:

        <my:UCWaitSpinner x:Name="waitSpinner" Height="120" Width="120" />
        <Button x:Name="buttonStart" Content="Start" Click="buttonStart_Click"/>
        <Button x:Name="buttonStop" Content="Stop"  Click="buttonStop_Click"/>

Step 21 : Write code in click handlers

Open MainPage.xaml.cs and call Start and Stop of WaitSpinner in buttons’ click handlers:

        private void buttonStart_Click(object sender, RoutedEventArgs e)
        {
            waitSpinner.Start();
        }

        private void buttonStop_Click(object sender, RoutedEventArgs e)
        {
            waitSpinner.Stop();
        }

You can run your code and click on Start button to start spinner. Click on Stop button and spinner will slowly fade out.

Let’s see the example code to integrate the control with background processes.

Make following changes to MainPage.xaml’s ContentPanel control:

        <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
            <StackPanel>
                <Grid>
                    <Grid.ColumnDefinitions>
                        <ColumnDefinition/>
                        <ColumnDefinition/>
                    </Grid.ColumnDefinitions>
                    <TextBlock Grid.Column="0" x:Name="textBlockSeconds" Text="..."/>
                    <my:UCWaitSpinner Grid.Column="1" x:Name="waitSpinner2" Height="90" Width="90" />
                </Grid>
                <my:UCWaitSpinner x:Name="waitSpinner" Height="120" Width="120" />
                <Button x:Name="buttonStart" Content="Start" Click="buttonStart_Click"/>
                <Button x:Name="buttonStop" Content="Stop"  Click="buttonStop_Click"/>
                <Button x:Name="buttonBackground" Content="Background" Click="buttonBackground_Click"/>
            </StackPanel>
        </Grid>

And add following code to the code behind MainPage.xaml.cs:

    public partial class MainPage : PhoneApplicationPage
    {
        // Constructor
        Thread bgThread;
        public MainPage()
        {
            InitializeComponent();
            bgThread = new Thread(new ThreadStart(() => 
            {
                Dispatcher.BeginInvoke(new Action(() => { waitSpinner2.Start(); }));
                for (int cnt = 0; cnt < 5; cnt++)
                {
                    Dispatcher.BeginInvoke(new Action(() => { textBlockSeconds.Text = string.Format("Step - {0}/4", cnt); }));
                    Thread.CurrentThread.Join(2000);
                }
                Dispatcher.BeginInvoke(new Action(() => { waitSpinner2.Stop(); }));
            }));
        }

        private void buttonStart_Click(object sender, RoutedEventArgs e)
        {
            waitSpinner.Start();
        }

        private void buttonStop_Click(object sender, RoutedEventArgs e)
        {
            waitSpinner.Stop();
        }

        private void buttonBackground_Click(object sender, RoutedEventArgs e)
        {
            buttonBackground.IsEnabled = false;
            bgThread.Start();
        }
    }

F5. You should see something like this:

Download entire code here.

C#|XAML : ListBox – Search, Filter, and Highlight (3/3)

Highlight colors. by pasukaru76, on Flickr
Highlight colors., a photo by pasukaru76 on Flickr.

In part 1  and part 2 we set up our ListBox and search TextBox in MainPage.XAML and filtered the list on-the-fly for the text entered in the text box. To see search/filter/highlight code in action in a published app, you can download my app for free.

After having filtered the list, in this post we will add code to highlight the searched text in each field of the items. The highlighted text will be in current accent color on the device, italicized, and underlined.

Let’s open MainPage.xaml.cs and add two new fields at MainPage class level:

        EventHandler _listBoxItemsRearrangedHandler;
        bool    _trapListBoxLayoutUpdate = true;

…and in the constructor initialize the handler:

            _listBoxItemsRearrangedHandler = new EventHandler(listBoxItems_Rearranged);

In the private method prepareFilteredList, we created in Part 2, set the _trapListBoxLayoutUpdate flag and also start listening to LayoutUpdated event of listBoxTextItems:

            _trapListBoxLayoutUpdate = true;
            listBoxTextItems.LayoutUpdated -= new EventHandler(_listBoxItemsRearrangedHandler);
            listBoxTextItems.LayoutUpdated += new EventHandler(_listBoxItemsRearrangedHandler);

Add following two methods for the core highlighting logic:

        void listBoxItems_Rearranged(object sender, EventArgs e)
        {
            if (_trapListBoxLayoutUpdate)
            {
                foreach (var ob in listBoxTextItems.Items)
                {
                    ListBoxItem lbi = listBoxTextItems.ItemContainerGenerator.ContainerFromItem(ob) as ListBoxItem;
                    if (lbi != null)
                    {
                        IEnumerable<TextBlock> _allTextBlocks = ViewHelpers.GetChildrenByType<TextBlock>(VisualTreeHelper.GetChild(lbi, 0));
                        foreach (TextBlock _txtBlock in _allTextBlocks)
                        {
                            if (
                                (
                                _txtBlock.Name == "templateTextBlockName" ||
                                _txtBlock.Name == "templateTextBlockNote" ||
                                _txtBlock.Name == "templateTextBlockAdd"
                                ) &&
                                _txtBlock.Text.ToUpper().Contains(textBoxSearch.Text.ToUpper())
                                )
                            {
                                HightlightText(_txtBlock, textBoxSearch.Text);
                            }
                        }
                    }
                }
                _trapListBoxLayoutUpdate = false;
            }
        }
        public static void HightlightText(TextBlock textBlockTarget, string highlightedText)
        {

            string Text = textBlockTarget.Text;
            textBlockTarget.Inlines.Clear();
            int _indexOfHighlightedTextInTarget = Text.ToUpper().IndexOf(highlightedText.ToUpper());
            Color highlightColor = (Color)Application.Current.Resources["PhoneAccentColor"];
            Run r = new Run();
            r.Text = Text.Substring(0, _indexOfHighlightedTextInTarget);
            textBlockTarget.Inlines.Add(r);


            r = new Run();
            r.Text = highlightedText;
            r.FontWeight = FontWeights.Bold;
            r.FontStyle = FontStyles.Italic;
            r.TextDecorations = TextDecorations.Underline;
            r.Foreground = new SolidColorBrush(highlightColor);
            textBlockTarget.Inlines.Add(r);

            r = new Run();
            r.Text = Text.Substring(_indexOfHighlightedTextInTarget + highlightedText.Length, Text.Length - (_indexOfHighlightedTextInTarget + highlightedText.Length));
            textBlockTarget.Inlines.Add(r);
        }

F5 and when the form is up, type Bill in the text box. You will notice as you are typing list is filtering and the text being typed in the text box is getting highlighted in different fields of the items in the ListBox.

highlight

A more extensive implementation can be found in this app.

Hope you find this code useful.

Happy searching/filtering/highlighting 😀

C#|XAML : ListBox – Search, Filter, and Highlight (2/3)

Filter by Joe Edwards, on Flickr
Filter, a photo by Joe Edwards on Flickr.

In part 1 we set up our ListBox and search TextBox in MainPage.XAML. We also created the ViewModel class which will be shown in the ListBox. You can download my app for free which has the complete working filter/search/highlight function.

In this post we will add functionality to filter our ListBox items on the basis of text entered in TextBox. We will filter the list on the fly without any query. To achieve this we will utilize filter event of CollectionViewSource. We will also create a field in Profile class to concatenate different properties which are going to participate in search.

Add new property to Profile class like so:

        public string SearchText { get { return string.Format("{0}|{1}|{2}", Name, Address, Note); } }

Update the code behind MainPage.xaml.cs to add a filter event handler. This is how the complete code of MainPage class will look like:

    public partial class MainPage : PhoneApplicationPage
    {
        ObservableCollection<Profile> _infoList = new ObservableCollection<Profile>();
        FilterEventHandler _searchFilter;

        // Constructor
        public MainPage()
        {
            InitializeComponent();

            _infoList.Add(new Profile("A Kejriwal", "New Delhi, India", "I am common man A"));
            _infoList.Add(new Profile("Bill Gates", "Microsoft One", "I am not a common man"));
            _infoList.Add(new Profile("Bill Burr", "Comedy Central", "Don't say there is no reason"));
            _infoList.Add(new Profile("Kartavya Sharma", "Street dhimka", "What do you mean?"));
            _infoList.Add(new Profile("Louis CK", "HBO One Night", "Bill curses a lot in comedy"));
            _infoList.Add(new Profile("Sanjay Sharma", "Street falana", "What do you mean?"));
            _infoList.Add(new Profile("Z Kejriwal", "New Delhi, India", "Don't underestimate the power"));

            _searchFilter = new FilterEventHandler(onSearchResultsFiltering);

            textListViewSource.Source = null;
            textListViewSource.Source = _infoList;
            textListViewSource.Filter += _searchFilter;
            listBoxTextItems.DataContext = _infoList;
        }

        private void onSearchResultsFiltering(object sender, FilterEventArgs e)
        {
            Profile _info = e.Item as Profile;
            if (_info != null)
            {
                if (_info.SearchText.ToUpper().Contains(String.Format("{0}", textBoxSearch.Text).ToUpper()))
                {
                    e.Accepted = true;
                }
                else
                {
                    e.Accepted = false;
                }
            }
        }
    }

Next, we want our TextBox to initiate filtration of the ListBox items as soon as text is changed by user. To achieve this behavior, we will trap KeyUp event of TextBox. Let’s update XAML to add the event handler.

<TextBox Grid.Row="0" x:Name="textBoxSearch" KeyUp="textBoxSearch_KeyUp"/>

As we have the event handler code inserted by VS in the code behind, let’s update it to refresh our ListBox with latest filtered list:

        private void textBoxSearch_KeyUp(object sender, KeyEventArgs e)
        {
            Dispatcher.BeginInvoke(new Action(prepareFilteredList));
        }
        private void prepareFilteredList()
        {
            textListViewSource.View.Refresh();
        }

We are ready! F5. Type ‘Bill’ in TextBox. You will see that the list gets filtered on the fly, while you type. Filtered list should look like this :
FilteredList

In the next part of the series, we will see how to highlight the searched text in the fields in ListBox.

To be continued…(Part 3)